Atherton, J., & Wang, G. (2020). Doing vs. being: A philosophy of design for artful VR. Journal of New Music Research, 49(1), 35-59.
Cairns, P., Hunt, A., Cooper, J., Johnston, D., Lee, B., et al. (2022). Recording music in the metaverse: A case study of XR BBC Maida Vale recording studios. In Audio Engineering Society Conference: 2022 AES International Conference on Audio for Virtual and Augmented Reality. Sound Engineering Association.
Centenaro, M., Casari, P., & Turchet, L. (2020). Towards a 5G communication architecture for the Internet of Musical Things. In 27th Conference of Open Innovations Association (FRUCT) (pp. 38-45).
Ciciliani, M. (2020). Virtual 3D environments as composition and performance spaces. Journal of New Music Research, 49(1), 104-113.
Gupta, R., He, J., Ranjan, R., Gan, W. S., Klein, F., et al. (2022). Augmented/mixed reality audio for hearables: Sensing, control, and rendering. Signal Processing Magazine, 39(3), 63-89.
Hansen, N. C., Treider, J. M. G., Swarbrick, D., et al. (2021). A crowd-sourced database of coronamusic: Documenting online making and sharing of music during the COVID-19 pandemic. Frontiers in Psychology.
Hopkins, T., Weng, S. C. C., Vanukuru, R., Wenzel, E., Banic, A., et al. (2022). How late is too late? Effects of network latency on audio-visual perception during AR remote musical collaboration. In 2022 Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (pp. 686-687). .
Jin, C., Wu, F., Wang, J., Liu, Y., Guan, Z., et al. (2022). MetaMGC: A framework for music production for concerts in the metaverse. EURASIP Journal on Sound, Speech, and Music Processing, 2022(1), 31.
Johnson, D., Damian, D., & Tzanetakis, G. (2020). Evaluating the effectiveness of mixed reality music instrument learning with the theremin. Virtual Reality, 24(2), 303-317.
Jot, J. M., Audfray, R., Hertensteiner, M., & Schmidt, B. (2021). Rendering spatial sound for interoperable experiences in the audiometaverse. In 2021 Immersive and 3D Audio: From Architecture to Automotive (I3DA) (pp. 1-15).
Kim, J., & Won, Y. (2023). Metaverse business research for revitalizing the music ecosystem in the Web 3.0 era: Focusing on music platform building strategies. Journal of Convergence in Culture and Technology, 9(5), 787-800.
McArthur, A., van Tonder, C., Gaston-Bird, L., & Knight-Hill, A. (2021). A survey of 3D audio through the browser: Practitioner perspectives. In 2021 Immersive and 3D Audio: From Architecture to Automotive (I3DA) (pp. 1-1).
Ning, H., Wang, H., Lin, Y., Wang, W., Dhelim, S., et al. (2021). A survey on metaverse: The state-of-the-art, technologies, applications, and challenges. arXiv preprint arXiv:2111.09673.
Owen, R., & O'Dair, M. (2020). How blockchain technology can monetize new music ventures: An examination of new business models. The Journal of Risk Finance, 21(4), 333-353.
Slater, M., Cabriera, C., Senel, G., Banakou, D., Beacco, A., et al. (2022). The sentiment of a virtual rock concert. Virtual Reality. Advance online publication.
Turchet, L., Garau, N., & Conci, N. (2022). Networked music performance in the metaverse: Challenges and opportunities. Access, 10, 123456-123467.
Van Kerrebroeck, B., Caruso, G., & Maes, P. J. (2021). A methodological framework for assessing social presence in music interactions in virtual reality. Frontiers in Psychology, 12, 1-19.
Whitaker, A. (2019). Art and blockchain: A primer, history, and taxonomy of blockchain use cases in the arts. Artivate, 8(2), 21-46.
Young, G. W., O'Dwyer, N., Moynihan, M., & Smolic, A. (2022). Audience experiences of a volumetric virtual reality music video. In 2022 Conference on Virtual Reality and 3D User Interfaces (pp. 775-781).
Zellerbach, K. C., & Roberts, C. (2022). A framework for the design and analysis of mixed reality musical instruments. In Proceedings of the International Conference on New Interfaces for Musical Expression (pp. 1-21).
Zhang, Z., Liao, C., & Ma, T. (2022). The impact of metaverse technology on the development of music industry: A case study of music industry development in China and Japan. In Proceedings of the 2nd International Conference on New Media Development and Modernized Education (pp. 632-640). Scitepress.